While no dedicated modding tools were released (instead, the community uses tools released for The Lord of the Rings: The Battle for Middle-earth II or Command & Conquer 3: Tiberium Wars, both on the same engine), the game quickly received a sizable modding and mapping community, whose projects remain popular well into the 2020s. Post-release support included 8 patches for the base game and 4 for Zero Hour, as well as map editors (Worldbuilder) compatible with both titles. The expansion added a new Generals Challenge mode, new campaigns, new units and new maps. The game was re-released for macOS on the Mac App Store on March 12, 2015. The team was subsequently merged with EA Los Angeles as its RTS division, and developed its expansion Zero Hour, which got released on Septemon Windows and later ported to Mac OS X in February 2005. Reception of the game was good, with several post-launch patches being released to fix most bugs, exploits and balancing issues. It was ported on Apto Mac OS X by i5works and published by Aspyr Media, who also maintained the port over the years. The game was initially released on Windows on February 10, 2003. It makes use of the SAGE engine, which was an improved version of the Westwood 3D engine. The game is one of many in the Command & Conquer franchise. It was developed by EA Pacific, published by Electronic Arts and released in 2003. 10.6 Shell map (menu background) is staticĬommand & Conquer: Generals is a singleplayer and multiplayer bird's-eye view RTS game featuring different factions battling against each other on a battlefield.10.5 "Serial key already in use" error when starting a match.10.3 Technical Difficulties/Serious Error.Read here for the mod's development history and future plans.maybe. SWR Productions looks to implement a unique general assignment system, as seen in the alpha builds of Command & Conquer: Generals, where players select a faction in the game's lobby and specific general after a match has started It expands upon the game by continuing the story arc, picking up several years after the conclusion of the Zero Hour campaign, as well as adding new sub-factions.Shockwave will also incorporate interpretations of the three alpha generals that were planned for the original Generals game, plus six new generals for both new factions. ' ShockWave (shortened as SHW or ShW ) is a modification for Command & Conquer: Generals Zero Hour created by SWR Productions. While not "official" support is provided in places by SWR Productions, the development team creating the modification. Included here are information on the new and updated factions, their units' details and descriptions, as well as a full storyline that collects information found in progress updates. This is a community-based Wiki intended to contain a complete guide to the Command & Conquer: ShockWave modification for Command & Conquer: Generals Zero Hour.